RealityBridgeCopy a real object into XR.
- Year
- 2025 · 1 week
- Role
- Lead design engineer · System architecture · Vision & XR
- Tags
- XR · Hardware · Software
- Award
- Best Use of Qualcomm Technologies in IoT · MIT Reality Hack 2025
- Problem
- Getting a real object into XR means modeling it in 3D by hand. It's slow.
- Solution
- Point a camera at an object, press Copy, and a 3D version appears in XR.
- Outcome
- Working prototype in one week: AI camera, button controller, and Unity XR.
Gallery




Details
Overview+
RealityBridge asks a simple question: what if reality itself was your XR authoring tool? Instead of modeling 3D assets from scratch, you point a camera at a real cup, book, or apple, press a button, and it appears in your virtual world. The system combines edge AI object detection on a Qualcomm RB3, physical copy/paste triggers via ESP32, Redis-based messaging, and Unity XR rendering into a single tangible interaction flow.
Scope+
- Interaction Design
- Edge AI Vision
- Custom Hardware
- Unity XR Integration
- System Architecture
